Human Heart.

I was hired by to create a human heart both ‘closed’ and ‘dissected’. I did modeling and texturing. Zbrush was used for all detail sculpting and polypaint for texturing. Maya for final mesh and rendering.

It was a real fun and challenging project as the target was to create a medically accurate and total ‘functional’ heart model which can be used for showing total inner blood circulatory system for medical animation.

Comments are welcomed.